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Mobile Video Production Workshop: Exploring a BYOD development framework and toolkit

Thursday 4 July: Conference day two, 2:15pm – 3:45pm parallel mini-workshop

 

Venue

Room 3 – 303-G15 Sem

 

Presenters

Dr Thomas Cochrane
Auckland University of Technology, New Zealand
thomas.cochrane@aut.ac.nz

David Sinfield
Auckland University of Technology, New Zealand

 

Overview

The workshop will explore the unique affordances of mobile devices for enabling collaborative user-generated content and authentic learning environments. The workshop will take the form of an interactive guided exploration and discussion of an ecology of resources for mobile collaborative video production and sharing. The workshop is founded upon the facilitators’ wide experience of running similar workshops for students and academic staff (Cochrane & Sinfield, 2017, 2018; Cochrane, Sinfield, Steagall, & Tolutau, 2016; Sinfield & Cochrane, 2018; Sinfield, Cochrane, & Steagall, 2017; Steagall, Sinfield, Cochrane, & Tolutau, 2016), and is theoretically grounded upon the presenters’ PhD work that has developed a framework for developing mobile video documentaries (Sinfield, 2018) and mobile VR learning environments (Cochrane et al., 2017).

 

Target audience

  • People wanting to explore or engage with mobile video production
  • People interested in ideas for enabling user-generated content and contexts in public spaces and strategies for designing learning experiences for the mobile social media age
  • People with the ability to install and use smartphone/Tablet applications and willing to use a variety of social media tools

 

Intended outcomes for participants

The workshop will create participant discussion and highlight awareness around “the intersection of mobile learning, new pedagogies, SOTEL [Scholarship of technology enhanced learning], DBR [Design Based Research], and authentic learning” (http://ascilitemlsig.wordpress.com/about). Participants will develop a mobile video production toolkit, and explore a framework for grounding the use of mobile devices for enabling collaborative user-generated content and authentic learning environments (Cook & Santos, 2016).

 

Activities include invitations to

  • participate in the ASCILITE Mobile Learning SIG Community;
  • establish a SOTEL research cluster group (https://sotel.nz);
  • participate in an online survey, and a Twitter stream using the #ascilitemlsig hashtag.

BYOD (Bring Your Own Device) for back channel interaction, and exploring examples of mobile collaborative video and 360 degree video production. The workshop will also demonstrate the creation and sharing of mobile collaborative content using tools such as Google Streetview, and YouTube 360.

Schedule (90 mins)

  • Introductions (5 min)
  • Participant survey (5 min)
  • Overview of collaborative mobile video production technologies (10 min)
  • Mobile video activities (10 min)
  • Collaborative Video project development (45 min)
  • Sharing and review of participant projects
  • Reflections – sharing of project URLs and reflections via Twitter and the #MESH360 hashtag
  • END

 

References

Cochrane, T., Cook, S., Aiello, S., Christie, D., Sinfield, D., Steagall, M., & Aguayo, C. (2017). A DBR Framework for Designing Mobile Virtual Reality Learning Environments. Australasian Journal of Educational Technology (AJET), 33(6), 54-68. doi:https://doi.org/10.14742/ajet.3613
Cochrane, T., & Sinfield, D. (2017, 4-6 December). Mobile Virtual Reality Workshop. Paper presented at the Me, Us, IT! Proceedings ASCILITE2017: 34th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education, University of Southern Queensland, Toowoomba, Australia.
Cochrane, T., & Sinfield, D. (2018, 15th February). Mobile VR Workshop. Paper presented at the SoTEL: Scholarship of Technology Enhanced Learning 2018, Auckland University of Technology, Manukau, New Zealand.
Cochrane, T., Sinfield, D., Steagall, M., & Tolutau, T. (2016, 30 November – 1 December). Exploring Mobile360: Immersive user-generated mobile images and video. Paper presented at the 6th Mobile Creativity and Mobile Innovation Symposium, Swinburne University, Melbourne, Australia.
Sinfield, D. (2018). The Boundaries of Education: Using mobile devices for connecting people to places. Research in Learning Technology, 26(Special collection on Mobile Mixed Reality). doi:https://doi.org/10.25304/rlt.v26.2121
Sinfield, D., & Cochrane, T. (2018, 15th February). Designing the changing classroom. Paper presented at the SoTEL: Scholarship of Technology Enhanced Learning 2018, Auckland University of Technology, Manukau, New Zealand.
Sinfield, D., Cochrane, T., & Steagall, M. (2017, 7-10 May). Augmented Reality: Connecting the classroom and the community. Paper presented at the THETA2017: Connecting Minds, Creating the Future, Auckland.
Steagall, M., Sinfield, D., Cochrane, T., & Tolutau, T. (2016, 14-16 November). Contextualising the classroom: Using Google Maps and 360 degree imagery to augment the undergraduate design environment. Paper presented at the ICERI2016 Proceedings: the 9th annual International Conference of Education, Research and Innovation, Seville, Spain.

 

Presentation topic

Mini-workshop 7

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